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Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming.Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.Fixed Chroma not playing Arch-Gun equip/charged fire animations.Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.Fixed the Fluctus ignoring Nullifier bubbles when using it in Atmosphere mode.Reduced particle FX on Fluctus’ projectiles.Increased the speed of Fluctus projectiles to fix them dying before reaching their intended falloff ranges.
#IRAE FLUCTUS SKIN#
Fixed the Rahk Fluctus skin on ground Arch-gun flickering between it and the default skin when being viewed by another player.Go forth and punch-through all of the things, Tenno! Fixed the Fluctus Arch-Gun’s stats not indicating that it has ‘Infinite’ punch-through.
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#IRAE FLUCTUS MODS#
At release, elemental mods didn't work on the Fluctus.The Fluctus is tied with the Cyngas for the second-highest per-shot damage among Arch-guns, after the Velocitus.The Fluctus fires horizontal projectiles, despite having a vertical shape.Fluctus is a Latin word, which is most commonly translated to "waves".Curiously the bundle referred to the Fluctus as a crossbow.The Stealth Bundle still functioned as normal, however. The Fluctus (along with the Centaur and the Itzal) were accidentally leaked in Hotfix 15.6.1 (), where a bundle called the "Itzal Raider Pack" visually replaced the Stealth Pack in the Market. Due to its infinite punch through, the Fluctus is a viable option as a Necramech weapon for Orphix runs as it can easily hit the Resonators that are hiding behind barriers.This also allows players to safely defeat them from range instead of trying to go into melee, as getting into contact with their shields will cause Electricity damage that can become particularly fatal at higher levels.The Fluctus' projectiles also bypass the barriers protecting Shield Dargyns (and their Hellion counterparts) from front attacks, giving the weapon an edge over most Arch-guns when dealing with such units.The Fluctus' large projectile hitbox makes it a good mid-ranged crowd-control weapon especially when doing Archwing Interception and Defense missions as enemies come in in waves.All parts, except for the blueprint, are tradeable. Its parts can be purchased from various Syndicates. The Fluctus's blueprint can be researched from the Tenno Lab in the dojo. Sub-par ammo efficiency, generating a medium-high cooldown for the Archgun Deployer for every second fired.Low Impact and Puncture – less effective against shields and armor.High Slash damage – effective against health.This weapon deals primarily Slash damage. The Fluctus is an Arch-gun that fires large waves of energy with high punch through, making it excellent at field clearing.
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